--track0:速度,0,1024,15,1 --track1:閾値,0,100,90,0.01 --track2:開始,0,100,1,0.01 --track3:終了,0,100,3,0.01 --check0:縁の有無,1; --dialog:縁色/col,col1=0xffffff;縁中変化色/col,col2=0xffffff;縁中背景色/col,col3=0x000000;輝度保持,local kido=0;縁サイズ,local es=2;SEED,sd=100; ------------------------------------set local t0=math.floor(obj.track0) local t1=obj.track1 local t2=obj.track2 local t3=obj.track3 local sw=obj.screen_w local sh=obj.screen_h local oi=obj.index+1 ------------------------------------set2 if(oi==1)then if(moji==null)then moji={} end end moji[oi]={obj.w,obj.ox,obj.oy} obj.ox=moji[oi][2] obj.oy=moji[oi][3] local fr=t0*obj.time local iki=obj.rand(0,10000,sd+oi,oi+fr)/100 if(t2<=obj.time and obj.time<=t3)then if(iki>t1)then obj.effect("単色化","color",col2,"輝度を保持する",kido) if(obj.check0)then obj.effect("縁取り","color",col1,"サイズ",es) end else obj.effect("単色化","color",col3,"輝度を保持する",kido) if(obj.check0)then obj.effect("縁取り","color",col1,"サイズ",es) end end else obj.effect("単色化","color",col3,"輝度を保持する",kido) if(obj.check0)then obj.effect("縁取り","color",col1,"サイズ",es) end end --[[http://madeinpc.blog50.fc2.com/]]--